Version Update 15.1 Preview

Discussion in 'Entropia News' started by EntropiaPlanets, Dec 8, 2014.

  1. Tomorrow, Tuesday 2014-12-09 at 09:00 UTC, the Entropia Universe servers will be taken offline for a patch to release 15.1.0.

    MindArk estimate a downtime of 2 hours and a client patch size of about 260 MB.

    So what could be in the update? Get an idea in the post further below. If you have additional information please post.
     

    Attached Files:

  2. Entropia Universe

    25 Equus Special Edition Quad-Wings will be auctioned

    Auctions of the Quad-Wing Equus space ships will start tomorrow right after the VU with a start bid of 50,000 PED each.

    All the info and discussion in this thread:
    http://www.entropiaplanets.com/thre...ions-off-25-special-edition-spaceships.11883/

    [​IMG]


    Universal auction and galactic transport

    In the upcoming Entropia Universe Version Update 15.1 (currently scheduled for early December), planet-specific auction sections will be removed. This change will result in a single unified auction, something that many participants have requested and something that MindArk believes will result in a more efficient and dynamic interplanetary economy.

    After VU 15.1, buyers will have three options when winning an auction that was listed from a planet that differs from that of the buyer:
    1. Pickup at Origin - Items won from auction will be placed into the buyer’s inventory on the planet of origin (the planet where the auction was created). Buyer must then travel to the planet of origin to retrieve the items from storage.
    2. Normal Delivery - Items won from auction will be transported to the buyer’s storage at the buyer’s current location after a specified period of time (TBD, approximately 1-4 hours). This option will incur a small transport fee, based on the weight of the items to be transported.
    3. Instant Delivery - Items won from auction will be transported immediately to the buyer’s storage at the buyer’s current location. This option will incur the same transport fee as Normal Delivery, along with an extra convenience fee.
    The transport fees collected for the Normal and Instant Delivery options will be held in a special transport fee pool. In a subsequent Version Update, transport missions will be made available that can be claimed by spaceship pilots via a queue system that incorporates the available transport fee pool, pilot skills, time limitations, and ship cargo capacities.

    Those missions will take the form of cargo boxes which must be delivered to a destination in return for a PED reward funded by the transport fee pool. Cargo boxes are at risk of being looted by other participants in cases where the transporting ship is defeated in space combat; the looted cargo boxes can then be delivered to the assigned destination by the looter to claim the original transport mission reward. Note that the cargo boxes will correspond to the value of the transport mission reward rather than the actual items traded via auction sales. In this way piracy of cargo boxes will not negatively impact interplanetary trade.

    It will still be possible to transport goods and resources through space in the current manner, though changes will be made in upcoming Version Updates to address currently existing issues and loopholes that allow for risk-free transport of goods and materials through space.

    MindArk believes that this new Galactic Transport system will result in increased activity and efficiency in the interplanetary market for goods and materials, along with more accurate and informative market history data that will benefit participants on all planets. It will also make for a much more exciting and engaging gameplay experience in space and pave the way for further development of space systems including combat, hunting, transport and resource gathering.

    -> http://www.entropiaplanets.com/threads/developer-notes-10-galactic-transport.11833/
     
    Last edited by a moderator: Dec 9, 2014
  3. Planet Calypso

    Currently no information is available for Planet Calypso.
     
  4. ROCKtropia

    Currently no information is available for ROCKtropia.
     
  5. Next Island

    A major update for Next Island was mentioned months ago. Will it be in this VU or will Next Island continue being abandoned?
     
    Last edited by a moderator: Dec 9, 2014
  6. Planet Arkadia

    Alpha Core Trading Card Collection

    [​IMG]

    This is the first edition of a growing cards collection. More will be added in the future.

    These card are a collectible, there will be rewards if you collect them all.

    At some point certain cards and finding the right combination and handing them in might give a special item or the opportunity to participate in something.

    In general cards (Alpha Core being first series) will be around for a season. Once the season is finished, trade for prizes type promotions will finish (a new season will begin). At that time the cards are a collectible and you will be given an opportunity to complete your set (details to come later on how). Much of the events around the cards will be focused on who can get the collections first, there will also be mini events where a recipe of cards might win a prize.

    Some card are rare, discovering them will trigger a 'rare item' message. The stars on the cards are to indicate how rare a card is. 1 star being common and 6 stars being rare.

    These cards will be tradable, stackable, and lootable.

    There will be real life sets available.

    In game:
    [​IMG]


    Wiki: http://www.entropiaplanets.com/wiki/Planet_Arkadia_Alpha_Core_Trading_Cards_Collection
     
    Last edited by a moderator: Dec 9, 2014
  7. Plane Cyrene

    Planet Cyrene will see the introduction of a completely new faction. Who can that be?
     
    Last edited by a moderator: Dec 9, 2014
  8. Monria

    Currently no information is available for Monria.
     
  9. Planet Toulan

    • More powerful weapons along with delightful surprises ;)
    • Nawa operated vehicles were being tested some time ago, will Toulan see its first vehicle?
    • Bug fixes, such as the durability of the Heran armor.
     
    Last edited by a moderator: Dec 9, 2014
  10. Tass

    Tass Administrator

    Anyone got more info on the VU?
     
  11. why do bank transfers in to paypal take so damn long? lol
     
  12. I think there were 2 new mobs for arkadia mentioned?
     
  13. ROCKtropia:
    Stable managers added to Tangerine and City of Dreams.

    Pet buffs now available. Puny panther Spawn added to the isle of the Lost Avatars (The Deed for this land area is still available for 15 Million bananas, see Zombie kong if you are interested)

    Taxed Lands in North reduced, mobs affected include Werewolves, Possessed Wolves.

    The outer circle of Hell is now accessible to Explore, this area is still in development. Currently only Oil and Lyst can be mined...

    Hunting and Mining Taxes in Hell reduced to 2.5%

    King Kong map fragments found on Zombie Kong are being analyzed and we are close to a breakthrough in understanding the nature of this Map... Announcement could come soon. Keep collecting in the meantime

    Please post your Hopes and Dreams for your future adventures in Hell as comments in this Post


    PLANET CALYPSO:
    PLANET CALYPSO CONTENT RELEASE 2014.4
    2014-12-09
    ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

    Pet Center Manager
    As a first step in implementing stables, a Pet Center Manager is now located at each stable location that can provide pet buffs. These buff are much the same as buffs provided by consumables, but are only active while the pet is summoned and has reached the “Loved” affection level. The buff duration is real-time and decrements even when your avatar is not logged on. Pet Center Managers can be found at the following locations.

    • Fort Ithaca
    • Twin Peaks
    • Port Atlantis
    • Emerald Lakes
    • Cape Corinth
    • Nate Valley

    New Pets

    • Combibo
    • Cornundacauda

    Iron Challenges

    • Iron Challenge: Berycled Stage I-V
    • Iron Challenge: Formicacida Stage I-V

    Changes

    • Crystal Palace domes have received a graphical update.
    • Lots of new items waiting to be discovered.

    Creature SoundsThe following creatures have new sound effects:

    • Combibo
    • Cornundacauda
    • Hogglo

    Fixed Issues

    • Fixed an issue with "Twin Peaks Express" mission waypoint.
    • Fixed an issue that would cause you to get stuck in the dome walls on Crystal Palace.
    • Coprolite bubble tree model is now fixed.
    • Fixed an issue with the Gokibusagi being hard to hit when jumping.
    • Grand Formidon now has the correct texture.!
     
    • Thanks Thanks x 1
  14. Wistrel

    Wistrel Kick Ass Elf

    Is it me or is a pet buff counter productive. Reasoning is that the pet will level fast if you train it for the first time in a while. The attention will soon lower and further training past this provides less benefit. I assume this was put in to encourage slow burn training unless you really wanted to work fast and inefficient.

    Wouldn't it be better though, rather than use a pet buff, to simply wait until tomorrow before training your pet again?
     
  15. MindStar9

    MindStar9 Floating in Space

    Is the taming system mechanics basically the same as before, but with a pet stables NPC that gives pet buffs that continue to time-out even if you're offline?

    If not, what is different, other than a larger array of mobs that can be tamed, and ... does anyone know where they're going with this to make it a more viable profession?
     
  16. narfi

    narfi Lost

    Cage fights, and the sale to android users for the android ComPet app.
     
    • Thanks Thanks x 1
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